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DarkFire
Name: UNSS DARK FIRE
Call Number: UN-SS 1A
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The Shadow Force commissioned the construction of the UNSS DARK FIRE (code named Lori) from the RDF Robotech Factory Satellite on June 2 2023.  Initially design was off a TOKUGAWA-CLASS CRUISER, but soon the need arose for a super fast carrier.  The redesign was completed December 19th 2023, and construction soon followed.  The DARK FIRE was completed a year and a half later, on July 15th 2025 and started test flights, on August 10, 2025.  Officially christened on October 25th 2025 and entered active service with the Shadow Squadron there after.

Specs
Color: Silver on the top, Charcoal on the bottom.

Ship Type: Super Dimensional (Space Fold) Carrier
Class: Lori
Manufacturer: Earth (RDF Factory Satellite)

Ship Compliment
Crew: 2,155 total
Officers: 85
Main Crew: 840
Flight Crew: 500
Mecha Pilots: 100
Troops: 460

Bridge crew includes
Rabid Archer executive officer
Linda radar operator
Sarah ???
Pulver Navigation Officer

SPEEDS:
Speed (sublight): 0.16 speed of light (25,600 miles/41,200 km per second)
Speed (Auxiliary Drives): Mach 10
Space Fold: Range unlimited (1 light year every 5 minutes).

Planet bound:
Has vertical take off and landing (VTOL) capability. Can reach speeds of up to Mach 6 in an upper planetary atmosphere, but not designed for extended flight or maneuvering. Cannot travel underwater (but will float on an ocean surface, but flight deck is inaccessible).

Maximum Range:
Unlimited (powered by a protoculture reactor with an estimated life span of 30 years)
STATISTICAL DATA:
Length: 2475 ft (754 m)
Width: 950 ft (290 m)
Height: 600 ft (183 m)
Weight: 16,000,000 tons (standard)
Decks: 34
(top down numbered, bridge is on deck 1, flight deck alpha10 + 11, Flight deck Beta 18 + 19, Engineering 29 - 31, Mechanical and stores 32 - 34.)

Fold System:
Equipped with Robotech Research Group (RRG) Mk. 2R fold system cluster
Sublight Drive:
Equipped with REF Naval Engineering Class XI macro nozzle cluster
Gravity Control System:
Geteulmaqulla-Zollia internal gravity control system (RRG-modified)

Auxiliary Engine:
Equipped with REF Naval Engineering Class XV mass-conservation thrust system
Radar System:
Equipped with RRG Type XIV Hyperspace Sensor Cluster
 

WEAPON SYSTEMS:
1)  7 DUAL-BARREL HEAVY LASER TURRETS AND 2 SINGLE: The main weapons of the Lori Class Carriers are zentraedi-  style turreted heavy laser cannons. Each turret can rotate 360 degrees and has a 180 degree arc of fire.

    -PRIMARY PURPOSE: Anti-Warship
    -SECONDARY PURPOSE: Heavy Assault
    -RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in space
    -DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
    -RATE OF FIRE: Each laser can fire twice per melee round
    -PAYLOAD: Unlimited

2)  CONCEALED ZENTRAEDI-STYLE LASER CANNONS 16: As a backup to the main laser cannons and useful for heavy assaults, the Lori Class Carriers are equipped with concealed lasers on the bow of the ship, similar to those used on Zentraedi carriers. These lasers have a limited range of motion; they can be adjusted 30 degrees to the left, right, above or below the centerline of the ship.

    -PRIMARY PURPOSE: Anti-Warship
    -SECONDARY PURPOSE: Heavy Assault
    -RANGE: 300 miles (483 km) in an atmosphere, 600 miles (966 km) in space
    -DAMAGE: 2D6x20 M.D. per blast
    -RATE OF FIRE: Each laser can fire once per round, and can be combined with other lasers to form a single volley.
    -PAYLOAD: Unlimited

3)  HEAVY MISSILE LAUNCHERS 8: To further augment their anti-warship firepower, the Lori Class Carriers are equipped with torpedo-like missile tubes. With 6 forward pointing tubes and 4 rearward. The launchers contain long-range nuclear missiles and are intended for use in heavy combat only.

    -PRIMARY PURPOSE: Heavy Assault
    -SECONDARY PURPOSE: Anti-Warship
    -RANGE: 2,000 miles (3,216 km)
    -SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
    -DAMAGE: 6D6x100 M.D.
    -BLAST RADIUS: 2,000 feet (610 m)
    -RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 30    seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley of 10 nuclear missiles (!).
    -PAYLOAD: A typical Lori Class Carrier, carries 60 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
    -NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.

4)  RETRACTABLE LASER TURRETS 30: These lasers are placed at strategic positions along the hull and are primarily intended for anti-mecha defense, but can do moderate damage against enemy spacecraft that get too close. When not in use gun turrets are concealed within the hull underneath a sliding hatch. At most 15 lasers can be brought to bear on a single target.

    -PRIMARY PURPOSE: Defense
    -SECONDARY PURPOSE: Anti-Mecha
    -RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles (96.6 km) in space
    -DAMAGE: 1D6x20 M.D. each. Several lasers can be directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D., a volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 10 beams aimed at a single target does 1D6x200 M.D. (!) if it hits.
    -RATE OF FIRE: Each laser can fire once per melee, and can be combined in any volley combination of 3 or more lasers, up to 10 lasers. Volleys can be directed at different targets.
    -PAYLOAD: Unlimited.
    -NOTE: The lasers can be set on automatic during combat, due to their advanced tracking systems. The lasers tracking systems will target incoming missiles first and attacking mecha/aircraft second.

5)  RETRACTABLE MEDIUM MISSILE LAUNCHERS 6: Each launcher contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a single target per launcher. Once depleted, the missile launchers are reloaded by an automated loading system that takes 15 seconds (one melee round) to reload all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances of friendly fighters being shot down by the missiles.
    -PRIMARY PURPOSE: Anti-Aircraft
    -SECONDARY PURPOSE: Anti-Warship
    -MISSILE TYPES: Any type of REF Medium Range Missile can be used. Smart missiles are commonly used to avoid hitting friendly aircraft.
    -RANGE: Varies, typically 60 miles (80.4 km).
    -SPEED: Varies, typically 1600mph (2571kmph) in an atmosphere.
    -DAMAGE: Varies, typically 2D4x10 M.D.
    -BLAST RADIUS: Varies, typically 15 feet.
    -RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per launcher.
    -PAYLOAD: Each launcher holds 8 missiles. Once the missiles are expended the launcher is reloaded within 1 round via an automated system. The reload system holds 48 missiles per launcher.

6)  DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most UN Spacy starships, including the Lori Carrier Class. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in length and can absorb up to 5,000 MD in damage, which then regenerates within five seconds (3 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the destroyer to the Veritechs and retractible weapon systems.

    -PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
    -RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
    -DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
    -RADIUS: 200 ft (61 m)
    -DEFENSIVE MOVEMENT: Can move from one end of the destroyer to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
    -PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
    -NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by Zentraedi or Robotech Master warships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system to the point where it may short out.

7)  SYSTEMS OF NOTE:
    -ANTIGRAVITY PROPULSION SYSTEM: The Lori Class Carriers are equipped with an anti-gravity propulsion system used for planetary landings and liftoffs. The system is good for vertical ascent/descent only and can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system will function so long as the main engines can supply energy to it.
    -HYPERSPACE COMMUNICATIONS: The carrier is equipped with a hyperspace communications relay which allows faster-than-light communication between the ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive.
    -LIFE SUPPORT SYSTEMS: The Lori Class Carriers have sufficient life support to provide breathable air and comfortable temperatures for 2,500 people for up to 15 years (air is recycled). In an emergency the life support system can support up to 5,000 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 2,500 people for up to 6 months.
    -LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 500 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft to relay communications.
    -LONG-RANGE RADAR: The radar array of the Lori Class Carriers can track and identify up to 500 craft simultaneously. The radar system has a 2,000 mile/3,200 km range.
    -SPACE FOLD SYSTEM: The Lori Class carrier is equipped with a Robotech Research Group fold drive, capable of propelling the ship through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light year per 6 minutes. When executing a space fold the carrier will transport any ships within a 2 mile (3.2 km) radius with it, allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft.
    -SUBLIGHT ENGINES: As a backup to the Fold System, the carrier is equipped with sublight engines that can propel the ship at speeds up to 0.16 speed of light (25,600 miles/41,200 km per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems. In a planetary atmosphere the carrier is limited to speeds of Mach 6 at low altitudes or Mach 10 at high altitudes due to hull stress.
    -SUBSPACE MASS SENSORS: The Lori Class Carriers are equipped with subspace sensors which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when traveling at sublight speeds. Readings taken with the subspace sensors are not very detailed and cannot detect objects of less than 60,000 kg (this includes most variable fighters).

 

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