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the UNSS Pegasus.
When the Shadow force was first comishend, back in July 2018, they where assigned a Starcraft Carrier called the Pegasus. It was commanded by Captain Flagg of the UN Spacy.
The Pegasus is small compared to todays super class carriers but is effective in battle and very fast. the following are non clasified stats.
- Crew: typical 1320 with room for 1800 for less than a month.
- Officers: Typical 30 (not including pilots)
- Main Crew: 700
- Flight Crew: 300
- Pilots: 30 to 40
- Marines :280
Speeds:
- Sublight: .18 of light
- Auxilary drives Mach 10
- Fold engines: Range unlimited 1 light year for every 10 minutes
Planet bound: Can not take off from a planatary body, but can land. It is a last chance manuver.
Maximum Range:
- Unlimited (Powered by a type 1 Alpha protoculture reactor wth an estimated life span of 25 years.)
overall size:
- Length 1132 ft
- Width 432ft
- Height 200ft
- Decks 12 (standard, top down numbering.)
- One flight deck located in the aft of the ship.
Weapon systems
1) 4 DUAL-BARREL HEAVY LASER TURRETS AND 2 SINGLE: The main weapons of the Pegasus are zentraedi- style turreted heavy laser cannons. Each turret can rotate 360 degrees and has a 180 degree arc of fire.
- -PRIMARY PURPOSE: Anti-Warship
- -SECONDARY PURPOSE: Heavy Assault
- -RANGE: 100,000 miles (160,000 km) in an atmosphere, 200,000 miles (320,000 km) in space
- -DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual blast
- -RATE OF FIRE: Each laser can fire twice per melee round
- -PAYLOAD: Unlimited
2) HEAVY MISSILE LAUNCHERS To further augment their anti-warship firepower, the Pegasus is equipped with torpedo-like missile tubes. With 4 forward pointing tubes and 2 rearward. The launchers contain long-range nuclear missiles and are intended for use in heavy combat only.
- -PRIMARY PURPOSE: Heavy Assault
- -SECONDARY PURPOSE: Anti-Warship
- -RANGE: 2,000 miles (3,216 km)
- -SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an atmosphere.
- -DAMAGE: 6D6x100 M.D.
- -BLAST RADIUS: 2,000 feet (610 m)
- -RATE OF FIRE: Each launcher tube holds one missile and must be reloaded after firing. Reloading a launcher tube takes 30 seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley of 10 nuclear missiles (!).
- -PAYLOAD: A typical Lori Class Carrier, carries 60 missiles in storage that can be readied for firing in about 30 minutes. Additional missiles can be carried if deemed necessary, however.
- -NOTE: These missiles CANNOT be used by variable fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size of a VR-152 Battler II cyclone.
3) DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint Barrier System is a standard defense system on board most UN Spacy starships. The system generates four small disc-shaped force fields that can be positioned anywhere along the ship to deflect missiles, energy beams or projectiles. Each pinpoint barrier is about 150 ft in length and can absorb up to 5,000 MD in damage, which then regenerates within five seconds (3 melee attacks). The barriers can also be layered on top of each other to generate a field which provides 20,000 MDC and can even deflect heavy particle beams (usually).
The four barriers are controlled by operators in the command tower of the carrier. These operators are instructed to defend (1) the command tower, (2) main engines, (3) flight deck, and (4) weapons systems in that order. The operators primarily concentrate on defending the ship against larger spacecraft and leave defense against mecha attacking the destroyer to the Veritechs and retractible weapon systems.
- -PRIMARY PURPOSE: Defense (the pinpoint barrier system cannot be used as a weapon)
- -RANGE: Up to 100 feet (30.5 m) from the surface of the vessel.
- -DAMAGE CAPACITY: Can sustain up to 5,000 MD per round. Regenerates at a rate of 2,500 MD per melee round.
- -RADIUS: 150 ft (61 m)
- -DEFENSIVE MOVEMENT: Can move from one end of the destroyer to the other in less than a single round. Trained operators can attempt to block attacks up to 8 times per melee (counts as a parry) and are at +7 to block. Untrained characters can parry up to their number of hand-to-hand attacks with their normal parry bonuses only.
- -PAYLOAD: Nearly inexhaustible. Will work as long as system is functional (see below) and engines are intact. If main engines are destroyed, the barrier will loose power and not function.
- -NOTE: If all four barriers are grouped in a single spot they can deflect a heavy particle beam attack, such as the one generated by Zentraedi or Robotech Master warships. However, the beam will completely destroy all four barriers and put incredible strain on the pinpoint barrier system to the point where it may short out.
7) SYSTEMS OF NOTE:
- -HYPERSPACE COMMUNICATIONS: The carrier is equipped with a hyperspace communications relay which allows faster-than-light communication between the ships and other vessels or planetary bases. Hyperspace communications are still not instantaneous, however. Audio/video communication travels through hyperspace at a rate of about 5 seconds per light year, so messages communicated over vast distances can still take days, weeks, or months to arrive.
- -LIFE SUPPORT SYSTEMS: The Pegasus has sufficient life support to provide breathable air and comfortable temperatures for 1,350 people for up to 15 years (air is recycled). In an emergency the life support system can support up to 1800 people at one time, though living conditions onboard will get extremely cramped at that point. The carrier also holds sufficient food and water to support 1800 people for up to 1 or 2 months.
- -LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The impressive communications array of the carrier can communicate with up to 200 craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be boosted indefinitely by using satellites or other spacecraft to relay communications.
- -LONG-RANGE RADAR: The radar array of the Pegasus Carrier can track and identify up to 400 craft simultaneously. The radar system has a 1,500 mile range.
- -SPACE FOLD SYSTEM: The Pegasus is equipped with a Robotech Research Group fold drive, capable of propelling the ship through hyperspace at speeds up to 1 light year every 10 minutes. When executing a space fold the carrier will transport any ships within a 2 mile (3.2 km) radius with it, allowing it to transport up to about 100 smaller ships with it, if necessary. The range of the fold drive is theoretically unlimited except by the life expectancy of the spacecraft and or engine.
- -SUBLIGHT ENGINES: As a backup to the Fold System, the carrier is equipped with sublight engines that can propel the ship at speeds up to 0.18 speed of light (25,600 miles/41,200 km per second) in space. Note that these engines are mainly intended for rapid movement inside a planetary system and are not suited for long voyages between star systems.
- -SUBSPACE MASS SENSORS: The Pegasus Carriers are equipped with subspace sensors which are based on the same principles as the hyperspace communications array. These sensors can essentially instantly detect mass readings and movement of objects up to 1 AU (93 million miles) distant from the carrier, and the readings are used both for early warning and for navigation when traveling at sublight speeds. Readings taken with the subspace sensors are not very detailed and cannot detect objects of less than 60,000 kg (this includes most variable fighters).
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