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VF-1
VF-1R
Issued to Shadow Squadron when it was created 2019.
(Still in limited use, with Shadow Force Space Navy)
 
BACKGROUND

Once it became apparent that the main transforming fighters for the Robotech Expeditionary Force (REF) was to be the VAF-6 "Alpha" and the VBF-9 "Beta" fighters, veteran pilots from the older Robotech Defense Forces (RDF) expressed their dissatisfaction.  They felt that with the proper upgrades the older VF-1 series of veritech fighters, could prove to be the match of either of the newer designs.  This opinion was no doubt influenced by the fact that this pilots had supreme confidence in the older designs because they had successfully defended the Earth during the First Robotech War with the VF-1.   However, in an effort to placate these veterans, which the REF would dearly need in the upcoming campaigns, a new upgrade was created especially for the REF.  The new design was to be called the VF-1R "Mustang".  The first production model the VF-1SR was flown on July 17, 2018.  Three slightly differing designs were created the VF-1SR (with four head lasers), VF-1JR (with two head lasers), and the VF-1AR (with a single head laser).  Each model would be assigned, as with the older VF-1 series, by rank.

The basic airframe was kept, but the electronics, weapons and armor under went a major overall.  Two new Nakajima/P&W/Rolls-Royce FX-2010 fusion turbines were added to replace the venerable FF-2001 or FF-2001D initially installed.  These engines produced 35% more thrust than the earlier models at three-quarters the weight.  The aging Hughes AWG-20 X-band pulse-Doppler radar was replaced with a new AWG-30 model providing 50% greater detection range. The armor was upgraded to the Chobam laminar found on the VBF-1 and VAF-6 series of veritech fighters. 

The weapons compliment was changed.  The VF-1R would  replace the older GU-11 series of gun pods with the newer EP-5 particle gun.  This newer gun is powered directly by the protoculture generator and can fire single shots of 20 MJ.  The two head lasers were similarly upgraded to LA-3 lasers.  The LA-3 are able to fire 4 MJ bursts every 2 seconds.  The hard points underneath each wing were kept the same.   However, a new FAST pack design the NP-BP-07 was mounted dorsally.  The NP-BP-07 mounted two EP-4's in the nose while keeping the 2 x HMMP-02 missile launchers.   In addition to the dorsal mounted FAST pack the VF-1R could mount any of the arm and leg packs from the VF-1 series of veritechs.

The initial production run proved to be the only VF-1R's produced, although the NP-BP-07 series of FAST packs proved to be incredibly successful.  Fifty VF-1RS's, 50 VF-1RJ's, and 10 VF-1RA's were produced.  To many this might seem odd that more of the officer versions were produced than the standard 'A' type; however, one must take into account that most of the veterans of the First Robotech War were officers and thus requested the 'S' model.
 

RPG STATS
Vehicle Type: VF-1R "Mustang"
Class: Variable Fighter
Manufacturer: Robotech Expeditionary Force
Crew: One pilot wearing Tactical Life Support System.

MDC BY LOCATION:

Location Mustang
Head Lasers (1,2, or 4) 25
(1) Head 90
Hands (2) 30
Arms (2) 150
Right Mounted EP-5 90
Legs/Engine Thrusters 200
Fast Packs (2) 200
(2) Main Body 320
Reinforced Pilots Compartment 200
Retractable Utility Arms 3
Wings (2) 125

NOTES:

  1. Destroying the  head of the Mustang will knock out the mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.

  2. Depleting the MDC of the main body will destroy the mecha.

SPEEDS (Without FAST PACKS):

RUNNING, SOLDIER CONFIGURATION:
90 kph
LEAPING, SOLDIER CONFIGURATION:
50 ft (15 m) high or 70 ft (21 m) long without thrusters.
FLYING, SOLDIER CONFIGURATION:
250 kph / 400 kph
FLYING, GERWALK/SOLDIER CONFIGURATION:
400 kmph  maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
FLYING, FIGHTER CONFIGURATION:
Max level speed at sea level : Mach 0.7
Max level speed at 10km:  Mach 1.0
Max level speed at 30+ km:  Mach 1.5
Stall speed : 150 kph (VTOL rectification possible)
Service ceiling : 20 km (unboosted).

MAX ENGINE THRUST:

  • Two Nakajima/P&W/Rolls-Royce FX-2010 fusion turbines, total engine output 400 kN total at max. power; 715 kN are available with overboost. Exhaust nozzles allow for vector thrust, serving in place of conventional elevators. System includes two reverse-vernier thrusters, on blisters outboardvf-1sr_fighter.jpg (11483 bytes) of each intake; exhaust comes directly from main turbine at a maximum of 20% thrust.

  • TWO P&W GZ-2108 BOOSTER ENGINES IN THE FAST PACK:  capable of a total of 4000kN of thrust. Total propellant capacity 15,000 kg in FAST pack..

  • Four Nakajima NBS-1 high-thrust vernier thrusters, four in the legs on the ventral in fighter mode, two in the 'backpack' in Guardian and Battloid modes and four on the two struts leading from the fast pack.  Each thruster has a total engine output of 10 kN.

STATISTICAL DATA:
HEIGHT:
17.7m  in soldier configuration.
12.3m in gerwalk configuration.
6.5m in fighter configuration.
WIDTH:
10.1m at shoulders in soldier and gerwalk configuration.
14.8m  with wings at maximum extension.
LENGTH:
5.5m in soldier configuration.
12.3m in gerwalk configuration.
15.1m in fighter configuration.
WEIGHT:
50,200 kg empty.
PHYSICAL STRENGTH:
Equal to a P.S. of 60
CARGO:
Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment
POWER PLANT: vf-1sr_guardian.jpg (13740 bytes)
Two Tirolian mecha protoculture-generators ZT-5d providing a total of 1500 MW
Delta V:
200  kps (with fast pack 100 kps without)
COMPATIBLE FAST PACKS (Macross Mecha Designs):

Any of the following, however the two Dorsal mounted NP-BP-07 FAST packs are described below.

Dorsal: NP-BP-01, NP-BP-02, NR-BP-T1, NP-BP-10, NP-BP-11, NP-BP-12, NP-BP-19
Arm: NP-AR-01, NP-AU-T1
Leg: NP-FB-01, NP-FB-T1, NP-FB-10

WEAPON SYSTEMS:
  1. EP-5 50MM SINGLE BARREL PARTICLE CANNON: The EP-5 is capable of firing 20 MJ bursts up to 20 times per minute, with power coming directly from the main protoculture generators.  The EP-5 was meant to be a replacement for the aging GU-11 gun pod and as such performed well.  The EP-5 is an upgraded version of the EP-4 found on the VF-4 "Lightning".  The gun is powered directly from the main protoculture generators and as such the rate of fire is only limited by the recharge rate.  The weapon never became very popular because many  pilots felt that the low rate of fire did not offset the "effectively" unlimited ammunition supply.
    • PRIMARY PURPOSE: Assault

    • SECONDARY PURPOSE: Anti-Mecha

    • RANGE: 2000 m

    • DAMAGE: 2D4*10 per single shot

    • RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to 5 times per melee.

    • PAYLOAD: Effectively unlimited

     


  2. LA-3 HEAD LASERS: The older Mauser RšV-20 laser cannons were upgraded to the more powerful LA-3 laser cannons capable of firing 4 MJ shots every two seconds.   These weapons however were known to overheat if fired at maximum capacity for more than 30 seconds, as a result most mecha pilots only used them sparingly as a cutting tool or in anti-missile defense.
    • PRIMARY PURPOSE: Anti-missile

    • SECONDARY PURPOSE: Assault

    • RANGE: 600 m

    • DAMAGE: 3d6 for each head lasers for a total of 3d6 for VF-1AR, 6d6 for VF-1JR, or 12d6 for VF-1SR.

    • RATE OF FIRE: Single shots equal to the combined attacks of the pilot up to eight times per melee.

    • PAYLOAD: Conditionally unlimited. 

    stiletto.jpg (7191 bytes)


  3. BODY/WING HARD POINTS: Two fixed hard points are mounted on each wing.   These hardpoints can be used to carry 15 short range missiles, 5 medium range missiles or 2 long range missiles.
    • PRIMARY PURPOSE: Assault/Defense

    • SECONDARY PURPOSE: Anti-Mecha

    • RANGE: Varies with missile type

    • DAMAGE: Varies with missile type

    • RATE OF FIRE: In volleys of 1-5 for short and medium or in volleys of 1-2 for long.

    • PAYLOAD: 15 short range missiles, or 5 medium, or 2 long range missiles per hardpoint

     


  4. (FAST PACK) 2 x EP-4 SINGLE-BARRELED PARTICLE CANNON: Two EP-4's are mounted in the front of both of the FAST packs.  The EP-4 is capable of firing 9 MJs of particle energy every second and is powered by the aircraft's energizers.  This gun is the same as that used in the early models of VF-4 Lightning.  
    • PRIMARY PURPOSE: Assault

    • SECONDARY PURPOSE: Anti-Mecha

    • RANGE: 4000 feet (1200 m)

    • DAMAGE: 1d4x10 for each single shot or 2d4*10 for dual shots

    • RATE OF FIRE: Single shots equal to the combined attacks of the pilot

    • PAYLOAD: Unlimited. 

     


  5. (FAST PACK) 2 x HMMP-02 SHORT RANGE MISSILE LAUNCHERS:  Each FAST pack has two missile tubes per pack.  Each launching tube has 8 missiles for a total of 16 short range missiles per FAST pack.
    • PRIMARY PURPOSE: Assault

    • SECONDARY PURPOSE: Anti-Mecha

    • RANGE: Varies with missile type

    • DAMAGE: Varies with missile type

    • RATE OF FIRE: In volleys of 1, 2, 3 or 4.

    • PAYLOAD: 16 short range missiles per launcher.. 

     


  6. HAND TO HAND COMBAT: If necessary, the Mustang can engage in melee combat rather than use a weapon. The VF-1R  is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.

    DAMAGE:  

    • Punch in Battloid:  3D6*3

    • Punch in Guardian:  3D4*3

    • Kick: 3D6*3

    • Leap Kick: 6D6*3

    • Body Flip/Throw: 3D6*3

    • Body Block/Tackle: 3D6*3

    • Stomp: 6D6*3 . (only effective against small objects)


STANDARD EQUIPMENT FOR THE MUSTANG:
  • AUTO-PILOT: The Mustang is equipped with a computerized auto-pilot, allowing the pilot to relax or even sleep during long voyages. The auto- pilot can be programmed with a single destination or a complex flight plan involving multiple speeds, directions, and destinations. The onboard computer will s blacking out in combat.

  • Elettronica Radar Warning Receiver (RWR)

  • OlDelft Infra-red Warning Receiver (IRWR)

  • Westinghouse ALQ-250(V) active sensor jammer

  • Chaff and Flare dispensers: 12 chaff and 12 flares are stored in each lower leg

 

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